NOTE: This Technical Q&A has been retired. Please see the Technical Q&As page for current documentation.

Technical Q&A QD3D09
Improper Texture Mapping with Trigrids

Q: Why doesn't texture mapping work properly on a sphere made of trigrids with texture applied to the whole sphere?

A: For texture mapping to work, you need to add UV parameters to the vertices' attribute set.

To have smooth shading, you need to add vertex normals to the vertices' attribute set.

[Jun 01 1995]


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